

Civilopedia is stock full of information, links, and full creature data, to ensure that you have all the information necessary to make vital decisions when engaging in war, and deciding on what to build. The Hero can summon spells from the homeland directly to them, so they can instantly help defend and provide reinforcement as needed.

Heroes will strengthen your forces as well as reinforce the front battle lines. If you aim for only peace, you will miss out on some powerful structures as well, such as the Thieve's Guild and Taverns. Just like Armies, Heroes serve a special purpose. The civilopedia town screen will display all their information and requisites. Each with special strengths and unique abilities. 7 levels of creatures, each with a basic and upgraded version. All creatures are able to be built as you progress through time, and you can recruit them as well through their creature dwellings. 10 unique civilizations, all with their own lineup of special improvements, units, and strengths and weaknesses. Many new and improved graphics (yet unreleased), from units, spells, and graphical interfaces. Includes the Antal version 4 EXE patch, which includes some of the best patches available for the game. View the world of Antagarich in the City View, and build your faction's town in the Palace View!
#Heroes of might and magic v best spells mod
Total makeover of City View and Palace View screens (when mod is placed in Conquests directory).

Build Armageddon's Blade to set the world on fire, fight to become the primary ruler of the continent, collect your armies to ravage the lands, or build powerful magic to subdue your enemies. All victory conditions possible except for the Wonder victory. You are expanding your town in the land of Antagarich and will face off against other factions and Heroes. Many new and unique features have been added, and gameplay has been adjusted to minimize game issues, and work with AI limitations.Ī Fantasy (technically Fantasy / Sci-Fi) mod based directly off of Heroes of Might and Magic 3. Some artifacts (like Tomes of magic, Spellbinder Hat, etc.A total revamp of the CoMM3 mod has been completed. It can limit some of learning opportunities mentioned above!ĥ. Wisdom skill is neccessary to learn 3rd, 4th and 5th level spells (Basic, Advanced and Expert skill level repectively). contacting with your another hero with Scholar skill (just one or both of contacting heroes must have this skill) - heroes learn spells from each other.Ĥ. using an Eagle Eye skill in a battle (passive) - chance to learn a spell that's been used in a battle by your opponent visiting a Pyramid - after victorious fight with Golems (40 Gold and 20 Diamond) hero learns a random 5th level spell completing a quest (Seer's Hut) - one of effects can be learning of a spell on-map event - one of effects can be learning of a spell "collecting" a scholar - one of effects can be learning of a spell visiting a shrine - only 1st, 2nd and 3rd level spells beforementioned visiting a city with mage guild You don't have to stay overnight in a city with mage guild - entering and leaving the city will do.

You are correct - hero needs a spellbook to be able to learn spells (there are exceptions, but this is a major rule).Ģ.
